| 1 | Concept |
| 2 | Proof of concept |
| 3 | Pre-production |
| 4 | Specification |
| 5 | Development / Production |
| 6 | Polish / Alfa and Beta Test |
| 7 | Deliver / Publish |
In the strategy game the player will be able to use many tactical players working as managers and commanders of his or her organization. Strategists will be central in the competition among them, whose planning and counter-planning will involve the entertainment of hundreds of players. This game must still go through pre-production phase. No details are available at this point.
This type of game genre will feature elements of a space-based RTS (Real-Time Strategy), allowing players to take part of a realistic and complex economy. In Taikodom, the tactical player will play a key role in the coordination of groups of action players in mining and combating operations, and being able to use AI-driven drones as group elements when "real people" are not available (or wanted).
As opposed to the "twitch" and reflex challenge of action games, the tactical game will be a boon for players who enjoy dealing with a larger-scale economic and/or military perspective, and like the challenges of coordinating and using resources to accomplish missions along with a group. The tactical game is also the basis for mechanics and operation of corporations in the Universe of Taikodom.
Inside Taikodom's space stations you will find an interactive virtual world (metaverse), a gathering place where pilots will be able to arrive and interact with each other and chill out a virtual life.
Travel from one station to another, meet people and get to unveil the secrets of the universe along the way. Work and have fun in this future. This and much more will be soon available at one station "right around the corner"!